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TurboSquid products are Royalty Free unless otherwise noted. This means that after purchasing the TurboSquid product you are not required to make any future payments (or pay further royalty fees), and you can use TurboSquid products for as long as you like, in multiple projects, as long as you comply with the license agreement. The is the final and authoritative agreement on your use of TurboSquid Products.

We’ve provided helpful summaries and below for your convenience, but the license itself is always the final word. Types of Uses • GAMES Console, PC, Mobile, VR, AR, MMO, Mods • DIGITAL MEDIA TV, Film, Web, Video, Advertising • NEWS Broadcast, Web, Print, Interactive • CORPORATE USE Architecture, Web design, Marketing collateral, Corporate communications • EDUCATION Course work, Training, Instructional videos • PRODUCT DESIGN Pre-Visualization, Product prototyping, Product packaging, Software User Interface • PHYSICAL CREATIONS Apparel, Artwork, Stuff • 3D PRINTING Limited to 5 prints . Content published with the Editorial label may only be used in an editorial manner, relating to events that are newsworthy or of public interest, and may not be used for any commercial, promotional, advertising or merchandising use. However, in certain very limited instances, you may otherwise have the rights to IP in content that is labeled Editorial. For instance, you may be the advertising agency for a brand/IP owner or you may be the brand/IP owner itself purchasing content. Hum Rahe Ya Na Rahe Kk Song Free Download.

If that is the case, you may use the Editorial content commercially, assuming you have the rights clearance through other means. But, you must have all the intellectual property rights necessary from the IP in the content and this is usually only the case for a brand/IP owner vendor or for a brand/IP owner itself. As a rule of thumb, if you wonder if you have these rights, you don’t. It is usually very clearly set forth in a contract.

The burden and risk of confirming these rights is on each user individually if they move away from the Editorial Use restrictions. For everyone else, these Editorial restrictions include not using that material in the following ways: • Products may not be used on any item/product for re-sale, such as a video game or t-shirt. • Products may not be used as part of billboard, trade show or exhibit display. • Products may not be used in any defamatory, libelous or otherwise unlawful manner whether directly or in context or juxtaposition with specific subject matter. • The material may not be incorporated into a logo, trademark or service mark. For example, you can’t use Editorial content to create a logo design. • The material may not be used for any commercial, non-news related purpose.

Prohibited games usage: • Redistributing or otherwise making TurboSquid products available to end-users. If you are redistributing something that includes actual 3D product files, the TurboSquid files must be part of a larger creation and not in an open format that others can be downloaded. Most game engines, such as Unity and Unreal, handle this automatically. In general, to prevent your end-users from obtaining TurboSquid products, you should use proprietary formats that cannot be extracted, exported, or decompiled without reverse engineering. • Using TurboSquid products in Virtual Worlds.

This use is prohibited if the virtual world-type is an open MMO, like Second Life. However, the use is allowed if the MMO is a closed MMO, like World of Warcraft. More specifically, the 3D model may not be exported or sold. • Using TurboSquid products in Browser based games. TurboSquid allows content usage in the following WebGL browser based applications: Unity, Unreal, Stingray and Lumberyard. Others may be approved on a case by case basis. • Additional usage in WebGL applications.

This entry was posted on 3/9/2018.